[RELEASED] Retro Vision Pro – PSX/Consoles - recreates the look of 80s,90s, 2000s console graphics

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Custom material shaders and post processing effects simulate the visual behavior of classic hardware — including PSX-style vertex snapping, affine texture warping, and N64-style filtering. It reproduces how early game consoles rendered scenes.

Fully configurable via Inspector and scripts. Example scenes included.

:video_game: Full Retro Rendering

Transform your entire scene with:

• PSX-style vertex snapping (polygon jitter)

• Affine texture mapping (classic distortion)

• Low resolution rendering + upscale

• Polygon depth precision artifacts

• Color precision loss & dithering

• Distance-based fog (console-style depth cueing)

:artist_palette: Production-Ready Materials

• Lit / Vertex Lit / Unlit shading modes

• Per-vertex lighting (Gouraud-style)

• Specular & reflection support

• Full map support:

– Normal

– Metallic / Smoothness

– Emission

– Specular

– LOD textures

• Vertex color support

• Transparency & Cutout

• Backface culling control

:puzzle_piece: Extended Shaders

• CRT / LCD display shader (screen simulation)

• Sprite shaders (2D compatible)

• Particle shaders (fully integrated)

• Procedural Retro Skybox (day/night modes)

• Full Terrain support

:new_moon: PSX-Style Shadow System

• Stable with vertex snapping

• Matches low-precision geometry

• Maintains visual consistency

• Custom blob shadow

:control_knobs: Post Processing Effects

Includes 15+ configurable screen effects:

• Nearest Low-Res Upscale

Simulates internal low-resolution rendering with sharp upscale artifacts.

• Color Bit Depth Quantizer

Reduces color precision (5:5:5, 4:4:4, custom formats).

• Palette Mapper

Applies fixed retro palettes and stylized color mapping.

• Screen-Space Dithering

Ordered dithering for gradients and color transitions.

• CRT Mask

Aperture / shadow mask simulation.

• Interlace Field Simulation

Alternating fields and line flicker.

• Frame Blend Ghosting

Afterimage and motion trails.

• Frame Skip / Hold

Simulates unstable framerate and frame pacing.

• Depth Cue Fog

Distance-based fog inspired by retro hardware.

• N64-Style Framebuffer Filter

Soft horizontal filtering and blur.

• Ringing

Edge ringing artifacts from signal processing.

• Analog Signal Faults

Distortions, instability, and signal glitches.

• Analog Static Noise

Random noise and interference patterns.

• TV Effect

Combined display-style distortions and adjustments.

• VHS Effect

Tape-like distortion and playback artifacts.

• VHS Tracking Noise

Tracking lines and tape instability artifacts.

If you have questions or run into an issue, contact debrice@bk.ru.
Please include your Unity version, target platform, and a short video or screenshot.
I will do my best to respond as soon as I can.

v1.2

Added Effects:

• Texture Cache Crunch

Simulates low-memory texture sampling with crushed detail, reduced chroma resolution, luma quantization, and cache-like block artifacts.

• Console Frame Echo

Console Frame Echo recreates the stepped framebuffer blur seen in early 3D console cutscenes and gameplay.

• Retro Highlight Crawl

Simulates low-precision specular highlights from early 3D consoles.

v1.1

  • PSX Blob Shadow added hover parameter.

  • Colormap presets list fixed

  • URP Example scenes fixed

  • HDRP Example scenes fixed

  • Tutorial videos added