[RELEASED] Runner Track - Procedural Scrolling Track System

Hi everyone!

I’ve been working on Runner Track, a procedural scrolling system for Unity designed to build infinite scrolling tracks using reusable configuration assets.

The system was initially created with endless runner games in mind, but it is generic and flexible enough to support rhythm-based games or any project that relies on a scrolling environment.

I’ve published a short “Getting Started” video - which should be part of a tutorial playlist - to explain how it works:

For anyone curious to see it in action, here is a small WebGL demo:

:rocket: Runner Track is now available on the Unity Asset Store !

Runner Track is a modular procedural scrolling track system.

What it brings

  • Modular, lane-based track generation
  • Grid-driven placement for precise control
  • Deterministic seeds for replayable runs
  • Built-in pooling & performance-friendly logic
  • Designed to integrate cleanly with existing gameplay systems

It’s designed for endless runners, but flexible enough for any project that relies on a continuously scrolling environment.

:link: Asset Store:

:movie_camera: Release video:

:books: Full tutorial playlist (from setup to advanced customization):