[RELEASED] Sea Battle Project template (Single Player and Multiplayer)

Sea Battle is game ready advanced sea battle simulator, works on all platform including mobile.

https://www.youtube.com/watch?v=aIqzMrXUPjI

Asset Store link: Unity Asset Store - The Best Assets for Game Making

Make your game in days… Easy to customize

  1. Change the ship model
  2. Put your islands models or what you like over the sea
  3. Set player ships number
  4. Set enemies ships number and position
  5. Set levels difficulty
  6. Change logo and UI graphics

Ready to go…

Major features

  • Controls one to five ships(Player ships)
  • Great enemies ship control AI
  • Country localization system(PRO VERSION)
  • Radar system
  • Score system MySql PHP with flag relating to country(PRO VERSION)
  • MULTIPLAYER using “Photon Unity Networking Free on Cloud”(PRO VERSION)
  • MULTIPLAYER preview all Photon Cloud Server data, ping and open rooms
  • New Unity uGUI UI
  • Support NGUI: Next-Gen UI
  • Support NGUI: HUD Text
  • Mobile ready nothing to do just set the mobile platform in “Player Settings”
  • Dual mobile control accelerometer and arrows buttons
  • C# code no DLL
  • Sound effect

Tested:

  • MAC Standalone
  • WIN 7 Standalone
  • WIN 8.1 Standalone
  • WIN STORE ARM + x86 (PC WIN 8.1 and SURFACE 3)
  • ANDROID (Asus tablet, Samsung Galaxy S4)
  • IOS (IPAD 3, IPhone 4s)
  • WINDOWS PHONE 8.1 (LUMIA 820)

WEBGL
Try WEB-GL : https://www.blabgames.com/AssetStore/BattleShipProject/Demo/

Hi BBRome,

Are you interested in sponsoring/monetizing your game with us?

Hi sokki, well, our game based on the template will be ready in few weeks, what’s your proposal

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Hi BBRome, i’ve sent a pm, check it out when you can.

Just answered
Thanks

Someone requested production example ANDROID apk…

Not the final release…

http://www.blabserver.net/battle_schip_as/SeaBattle.apk.zip

Install command:

adb install <path_to_apk>

Video…

Asset Store link :

Following some requests

[1.0.1.0]Upgrade coming soon…

  • Minor Bugs fixing

Improvement:

  • [Multiplayer] Dynamic maps/games selection.
    Completely changed Maps/Games access control, now the player after choose the server can select which scene to start.

WEBGL version now support multiplayer
try it :

http://www.blabserver.net/battle_schip_as/SeaBattleWebGL/index.html

I tested the EU server (lowest ping to me) but it was empty :confused: Oh well, i’ll give it another play later today :slight_smile:

hi sokki, these kind of connection are only for asset store users testing, It will be difficult to find other players at the moment, you can try with a friend.

[1.0.1.0] Upgrade on-line now

Cheaper Lite version(NO Multiplayer) in “waiting for review”

Photon v1.52 (22. May 2015), Has changed PhotonNetwork.CreateRoom(…) API, now MaxPlayers is BYTE type.

Until the next release, simply add a cast, change in <MultiplayerRoomsController.cs> line 74

from : PhotonNetwork.CreateRoom(newRoomName, true, true, maxPlayers, setMapName, exposedProps);
to : PhotonNetwork.CreateRoom(newRoomName, true, true, (byte)maxPlayers, setMapName, exposedProps);

Lite Version 50$ +TAX Released

updated WEBGL
http://www.blabserver.net/battle_schip_as/SeaBattleWebGL/index.html

<Great. Brune for some reason I can’t fine folder with ships. I seen folder called Ships but there just shapes fbx, can’t fine players folder…
Also, can I change all stock shipt to my owun, for exampke three different ships, or they should be the same? Thanks a lot!!>

Ships may be different just put different models

Update version 1.1

Whats new in the latest update, BBRome? I hope its something good and fun, like new features? Maybe log of important updates will help your readers :smile:

You’re right Sokki :slight_smile:
[1.1]

  • Now game works without installing Photon
  • Update Photon API access
  • Minor Bug fixing
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