Sea Battle is game ready advanced sea battle simulator, works on all platform including mobile.
https://www.youtube.com/watch?v=aIqzMrXUPjI
Asset Store link: Unity Asset Store - The Best Assets for Game Making
Make your game in days… Easy to customize
Change the ship model
Put your islands models or what you like over the sea
Set player ships number
Set enemies ships number and position
Set levels difficulty
Change logo and UI graphics
Ready to go…
Major features
Controls one to five ships(Player ships)
Great enemies ship control AI
Country localization system(PRO VERSION)
Radar system
Score system MySql PHP with flag relating to country(PRO VERSION)
MULTIPLAYER using “Photon Unity Networking Free on Cloud”(PRO VERSION)
MULTIPLAYER preview all Photon Cloud Server data, ping and open rooms
New Unity uGUI UI
Support NGUI: Next-Gen UI
Support NGUI: HUD Text
Mobile ready nothing to do just set the mobile platform in “Player Settings”
Dual mobile control accelerometer and arrows buttons
C# code no DLL
Sound effect
Tested:
MAC Standalone
WIN 7 Standalone
WIN 8.1 Standalone
WIN STORE ARM + x86 (PC WIN 8.1 and SURFACE 3)
ANDROID (Asus tablet, Samsung Galaxy S4)
IOS (IPAD 3, IPhone 4s)
WINDOWS PHONE 8.1 (LUMIA 820)
WEBGL
Try WEB-GL : https://www.blabgames.com/AssetStore/BattleShipProject/Demo/
sokki
May 4, 2015, 11:02am
2
Hi BBRome,
Are you interested in sponsoring/monetizing your game with us?
Hi sokki, well, our game based on the template will be ready in few weeks, what’s your proposal
1 Like
sokki
May 4, 2015, 1:15pm
4
Hi BBRome, i’ve sent a pm, check it out when you can.
Someone requested production example ANDROID apk…
Not the final release…
http://www.blabserver.net/battle_schip_as/SeaBattle.apk.zip
Install command:
adb install <path_to_apk>
BBRome
May 15, 2015, 12:15pm
9
Following some requests
[1.0.1.0]Upgrade coming soon…
Improvement:
[Multiplayer] Dynamic maps/games selection.
Completely changed Maps/Games access control, now the player after choose the server can select which scene to start.
BBRome
May 18, 2015, 4:10pm
10
sokki
May 19, 2015, 8:39am
11
I tested the EU server (lowest ping to me) but it was empty Oh well, i’ll give it another play later today
BBRome
May 19, 2015, 12:56pm
12
hi sokki, these kind of connection are only for asset store users testing, It will be difficult to find other players at the moment, you can try with a friend.
BBRome
May 20, 2015, 6:39am
13
[1.0.1.0] Upgrade on-line now
Cheaper Lite version(NO Multiplayer) in “waiting for review”
BBRome
May 25, 2015, 9:27am
14
Photon v1.52 (22. May 2015), Has changed PhotonNetwork.CreateRoom(…) API, now MaxPlayers is BYTE type.
Until the next release, simply add a cast, change in <MultiplayerRoomsController.cs> line 74
from : PhotonNetwork.CreateRoom(newRoomName, true, true, maxPlayers, setMapName, exposedProps);
to : PhotonNetwork.CreateRoom(newRoomName, true, true, (byte)maxPlayers , setMapName, exposedProps);
BBRome
June 3, 2015, 9:28pm
15
Lite Version 50$ +TAX Released
Discover the best assets for game making. Choose from our massive catalog of 2D, 3D models, SDKs, templates, and tools to speed up your game development process.
BBRome
June 8, 2015, 5:55pm
16
BBRome
July 3, 2015, 7:28am
17
<Great. Brune for some reason I can’t fine folder with ships. I seen folder called Ships but there just shapes fbx, can’t fine players folder…
Also, can I change all stock shipt to my owun, for exampke three different ships, or they should be the same? Thanks a lot!!>
Ships may be different just put different models
sokki
November 6, 2015, 9:24am
19
Whats new in the latest update, BBRome? I hope its something good and fun, like new features? Maybe log of important updates will help your readers