• Controls for PC and Mobile devices (Joystick + Touch, 2 Joysticks)
• Different bullet types (bouncing bullets, mortar bombs, homming missiles)
• Enemy AI based on Raycast (very fast)
• Customizable tanks (speed, lifes, number of cannons, bullet types etc.)
• Basic game GUI
• Well documented
Is this easy to add your own tanks and other objects? What if I wanted a village or a forest… and I wanted a model of a Tiger Tank, a Abrams tank, or a T-72 tank…etc?
BTW, Do you plan to add :
(a) In addition to joystick controls, can you add mouse click (web) and touch control (mobile) ?
(b) more weapon types e.g rockets, plasma, telsa ? and configurable shoot reload time ? does the mortar has splash effects (AOE) ?
(c) defense, possible to add shields ?
(d) healthbar for player and enemy.
It’s very easy to add your own models! Just read the documentation and I think you can replace models during 15 minutes. Also you can use any environment objects, add colliders and then drag tanks into it.
Mouse click already implemented, you can try to WebPlayer demo. Mobile controls also implemented. (b)-(d) points will be implemented in updates. Thanks for interesting ideas
Hi im making mobile shooter with UFPS and Tactical Shooter AI, and id like to add tanks, helicopters, airplanes to the level.
Could you upload documentation to the web so any potential users could check it out?
Do you have helicopters and war planes ai for sale?
I need help making the touch controls move my tank. I tried everything. Even read documents but it doesn’t seem to do it.
Touch works well because when i use the joystick it moves the tanks weapon GameObject but not the tank itself.
So for now both Joysticks are making my tank aim and shoot but nothing else.