Tropical Forest Pack
1.3.4 update with URP 14 & HDRP 12(works in 14 too) working packages is up!
(note- No paid effects or extensions were used in the video, screenshots, and demos. An additional free to download unity package is linked at the bottom of this post to use the same effects and settings)
Important
The CTI shaders require Custom Deferred Shaders input in the Graphics Settings when using them in Deferred Rendering mode in the Built-in Render Pipeline. On import into a Deferred project or when switching to Deferred the Leaves will look broken. They need the Custom Deferred Shaders. To fix this please follow my TFP1.1 Import Notes video down below. The Custom Deferred shading should also be compatible with AFS, UBER, and ALLOY. So if they are already inputted everything should work fine.
If using a version of Unity older than 5.6.3 Tropical Forest Pack 1.0 will download show in the import. You need to update to Unity 5.6.3 to download and import the latest version shown in this thread. You do not have to update your project to use this pack but can either install the latest version of Unity to download and then manually move it to your project or PM/Email me with the invoice # and I can send a package of 1.1.
Also for importing Tropical Forest Pack 1.1 without any broken shaders you have to delete the original Tropical Forest Pack folder before importing the update. If anyone wants the original Tropical Forest Pack 1.0 for any reason please PM me.
Acknowledgements
Many Thanks to @larsbertram1 for the Custom Tree Importer, shaders, and help to get everything working great!
To AegonGames for Landscaper which has saved me many hours and is the one of the best Assets I have used!
To a few great members of the Unity Community for testing and advice
Packs Content
The trees and plants were modeled in Blender and imported into Unity using the Custom Tree Importer v3. This enables very advanced bending and beautiful Single Sided PBR shading! Also smooth LOD support with Billboards!
Update has some of the original trees updated and also many new prerfabs. Full list of prefabs:
12 Ground Cover Prefabs
2 Falling Leaf Particles
11 Props Including Wooden Boards, Rope Bridges, a Photoscanned Dead Trunk, a Photoscanned Coconut, and 3 Papaya Fruit Prefabs
2 Photoscanned Rocks
13 Trees with new Banana and Coconut trees. All the other trees were updated for the new shading and bending
6 2048 Ground Textures. Replaced a couple older materials with Photoscanned Grounds that include real height and normal maps. Also the diffuse and normal for these two are 4096 but are compressed to 2048
Triangle Counts
The new Single-Sided shaded Leaf Shader helps on triangle counts and adding a little detail without going crazy. Tri Counts for the LOD0 models range from 32 for the simplest dead leaf cover mesh to 9873 for the complex rock mesh. Most of the trees and plants range from 500-3000 triangles. All non-particle Prefabs have LODs setup that bring the tri counts down and most of the trees and plants have billboards to help even more.
Collision
Also all the trees have colliders setup. Most primarily using capsule colliders and some have optional optimized mesh colliders for better collision on non-terrain trees. The capsule collider for the Kapok Tree is disabled by default because it is not great for the complex model it is. If you want to use it with the terrain then just disable the Mesh Collider and Enable the Capsule Collider for the prefab in the Project View.
Also a new Demo Scene- Forgotten Ravine! Sorry for the name but it is a pretty cool scene with most things setup to just drop some bots and your player in and go.
Tutorials to Setup
SRP Setup
Trees not bending in any scene but the demo scenes-
The Custom Shaders require the Wind For LOD Groups On Terrain script attached to the Wind Zone gameobject in a scene for the wind effects to work. You can also use the WindZone prefab in the 1)Extra folder that has the script already attached.
There are no image effects included with the pack but I do include a package of everything I used in the video and screenshots including the Post Process Stack from Unity and also the awesome Volumetric Lighting solution from @Michal_1 . They are all free to use. Here is the package to import into your scene and use like in the TFP 1.1 Exrta Import video above-
Tropical Forest Pack 1.1_Extra (87 MB)
Tropical Forest Pack 1.2_Extra (87 MB)
(Updated the Extra Pack to match the new video and new Asset Store Page screenshots. Could not update the fog settings in the scenes as that would require uploading the whole pack again. So for getting the values similar I lowed the fog strength to .00025-.0004 and changed the fog color to a bright desaturated green)
Tropical Forest Pack 1.2.1_Extra (87 MB)
Tropical Forest Pack 1.3.0_Extra (87 MB)
(Edited the base image profile to be softer for a cleaner style. Still using the Post Process Stack 1 though)
Demos
Here are the Demo Scenes for you to walk through yourselves. Each include a Windows and Mac build. I have not tested the Mac builds so not sure how they run.
Base Showcase Scene with no effects and exactly how it will look on importing into a new project-
Tropical Forest Pack Assets Showcase (514MB)
These two scenes are densely populated terrains:
Note- Do not recommend using Extreme Quality at 1080p on lower to mid range machines
TFP Demo Scene (792 MB)
Forgotten Ravine (788 MB)
Forgotten Ravine Rain (794 MB)
Email- baldinoboy@gmail.com


