Hello, I’m trying to make sense of everything about using addressable from a remote repository but I’m struggling.
At the moment my test case is very simple: In built scene were I load a assetreference scene (part of default group). Inside the scene a component load a assetreference prefab and assign a assetreference texture to the renderer of side object.
I think I setup correctly the remote hosting and I’m currently using the editor hosting option. Everything seem to work, the remoteload path is set to the ip of the computer the editor is running on and after a build I’m able to get access to the bundle and the specific assets in the built player.
Now, what is process with the lastest addressables for 2019.2 for update a assetreference texture to use another texture without rebuilding the player?
As I said first time I build the bundles and then the player and everything works. Then if I change the referenced texture(and the texture in associated addressable group) and build again the bundles I would expect the previous built player to download the new version of the assetbundle, but it doesn’t.
If I delete by hand the cache in LocalLow then I get a CRC mismatch.
I’m missing something?
Do I need to deal with the caching of the bundles?