Remove Self Shadowing

It seems I pick particular days to spam you people… :?
Anyways, a quick question: In both the Mesh Renderer as well as the Skinned Mesh Renderer I have two choices: Cast Shadows Receive Shadows. Is there any possible way to remove Self Shadowing? Meaning, I have a character. I want it to cast shadows on the surroundings, I want the surroundings to cast shadows on it, but to have it cast shadows on itself is just not very important, and probably I could save quite a lot of computing power here. So, possible? :slight_smile: And how much could I actually save, by removing self shadowing, if anything?

Actually, removing self shadowing from shadow maps would probably cost you a lot performance…

If you want to save performance: turn off “receive shadows” for objects that don’t need it, and turn off “cast shadows” for objects that don’t need to cast them.

But making one object cast shadows receive shadows from the same shadowmap, but not receive shadows from itself would be very hard to do and surely would not gain any performance.

Is this possible in 2023 without any loss to performance?