Hello,
I want to render an object in front of the camera, but I don’t want this object hided or clipped by another when the player moves the camera. How can I do ? Is it possible to render this objet on a transparent plane/texture ?
Hello,
I want to render an object in front of the camera, but I don’t want this object hided or clipped by another when the player moves the camera. How can I do ? Is it possible to render this objet on a transparent plane/texture ?
see Clear Flags
Thanks, I added a new camera and set the property Depth at 1 and the ClearFlags to “Depth Only”. And now the object is invisible ! What is missing ?
edit: Ok, it’s good. I’ve forgotten to filter the layers to render in the Culling Mask