Rendering multiple meshes in a single CanvasRenderer

Hi !

I’m working on an ARPG and want to have life bars above enemies. So basically for each life bar I have a quad and a material with a fill parameter between 0 and 1.

Can I use a CanvasRenderer to render an arbitrary amount of meshes?

I’ve never worked with this before so I really don’t know if I’m headed the right way.

Thanks in advance.

@unity_9A29430A48B5440068E3
I don’t understand clearly what you did, but this is a good way to make health bars.