Win32Exception: ApplicationName=‘C:\Users\ASUS\Downloads\Capstone Hero Vired\Unity\PROJECT-EDEN\PROJECT EDEN\Temp\PlayServicesResolverGradle\gradlew.bat’, CommandLine=‘–daemon -b “C:\Users\ASUS\Downloads\Capstone Hero Vired\Unity\PROJECT-EDEN\PROJECT EDEN\Temp\PlayServicesResolverGradle\PlayServicesResolver.scripts.download_artifacts.gradle” “-PANDROID_HOME=C:/Program Files/Unity/Hub/Editor/2022.3.48f1/Editor/Data/PlaybackEngines/AndroidPlayer\SDK” “-PTARGET_DIR=C:\Users\ASUS\Downloads\Capstone Hero Vired\Unity\PROJECT-EDEN\PROJECT EDEN\Assets\Plugins\Android” “-PMAVEN_REPOS=https://maven.google.com/” “-PPACKAGES_TO_COPY=com.unity3d.ads:unity-ads:[4.12.0,4.13[” “-PUSE_JETIFIER=1” “-PDATA_BINDING_VERSION=7.4.2”’, CurrentDirectory=‘C:\Users\ASUS\Downloads\Capstone Hero Vired\Unity\PROJECT-EDEN\PROJECT EDEN\Temp\PlayServicesResolverGradle’, Native error= The system cannot find the file specified.
System.Diagnostics.Process.StartWithCreateProcess (System.Diagnostics.ProcessStartInfo startInfo) (at <09cbc7ca916345fdbceb45137018efd3>:0)
System.Diagnostics.Process.Start () (at <09cbc7ca916345fdbceb45137018efd3>:0)
(wrapper remoting-invoke-with-check) System.Diagnostics.Process.Start()
GooglePlayServices.CommandLine.RunViaShell (System.String toolPath, System.String arguments, System.String workingDirectory, System.Collections.Generic.Dictionary2[TKey,TValue] envVars, GooglePlayServices.CommandLine+IOHandler ioHandler, System.Boolean useShellExecution, System.Boolean stdoutRedirectionInShellMode) (at <6107d0e161ea44f5b1a06a3cb63d4bc0>:0) GooglePlayServices.CommandLine.Run (System.String toolPath, System.String arguments, System.String workingDirectory, System.Collections.Generic.Dictionary
2[TKey,TValue] envVars, GooglePlayServices.CommandLine+IOHandler ioHandler) (at <6107d0e161ea44f5b1a06a3cb63d4bc0>:0)
GooglePlayServices.CommandLine+c_AnonStorey0.<>m_1 () (at <6107d0e161ea44f5b1a06a3cb63d4bc0>:0)
System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) (at <31687ccd371e4dc6b0c23a1317cf9474>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <31687ccd371e4dc6b0c23a1317cf9474>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <31687ccd371e4dc6b0c23a1317cf9474>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) (at <31687ccd371e4dc6b0c23a1317cf9474>:0)
System.Threading.ThreadHelper.ThreadStart () (at <31687ccd371e4dc6b0c23a1317cf9474>:0)
UnityEngine.<>c:b__0_0(Object, UnhandledExceptionEventArgs)
no idea what I should do I have a submission for my course tomorrow and I’m panicking . I’ve been struggling with this for the whole day.
- I have removed the file from Onedrive to a new location and rebuilt the game.
- reconected the paths of the SDK JDK and NDK and Gradle
- I’ve also done the temp folder stuff
Im tired and exhausted doing it , I need some help.