Here is my error but i added rigidBody before i wrote the script:
MissingComponentException: There is no ‘Rigidbody’ attached to the “LeftLaserCannonBullet(Clone)” game object, but a script is trying to access it.
You probably need to add a Rigidbody to the game object “LeftLaserCannonBullet(Clone)”. Or your script needs to check if the component is attached before using it.
UnityEngine.Rigidbody.AddForce (UnityEngine.Vector3) <0x00026>
(wrapper dynamic-method) UnityEngine.Rigidbody.Rigidbody$AddForce$UnityEngine.Vector3 (object,object[ ]) <0x00089>
Boo.Lang.Runtime.RuntimeServices.Dispatch (object,string,System.Type[ ],object[ ],Boo.Lang.Runtime.DispatcherCache/DispatcherFactory) <0x0007e>
Boo.Lang.Runtime.RuntimeServices.Dispatch (object,string,object[ ],Boo.Lang.Runtime.DispatcherCache/DispatcherFactory) <0x00022>
Boo.Lang.Runtime.RuntimeServices.Invoke (object,string,object[ ]) <0x0007a>
UnityScript.Lang.UnityRuntimeServices.Invoke (object,string,object[ ],System.Type) <0x0002c>
MoveAround.Update () (at Assets\MoveAround.js:23)
So basicly when i hit space my ship (character) stops the game
is it possible that i have this error becose my bullet is capsule?