Rigidbodies won't slide past each other.

I’ve got enemies with non-kinematic rigidbodies walking around my level. If they collide with each other, in any way, they both get stuck and won’t move, even if they are nearly facing away from each other. They are an instantiation of the same prefab (so same physics layer, etc).

When I try putting a Physics Material on them with values of 0 and various combinations of the Combine options, I have no luck. They will not slide past each other. If I reduce the radius of their capsule collider when a collision occurs, I can sort of get around some scenarios, but since it doesn’t always work (ie 2 enemies nearly walking directly toward each other) it’s not a good solution.

When they collide with each other, I plan to steer them away from the collision point so they seem like they’re deciding to avoid an obstacle, but regardless, I need these guys to slide past each other, and I don’t want to pay the extra cost of having Character Controllers since there can be dozens of these guys around at once.

Please, if anyone can provide any insight into this dilemma, it’d be greatly appreciated!

Thanks!
-Matt

Ok, I’ve been struggling with this for awhile, but apparently found the culprit to be a ridiculously high value for gravity (which must’ve been set a long time ago and worked around with the various forces I use…since I have no idea what a normal force would be to push a particular object).

Anyway, problem solved! They slide now like they should have!