Rigidbody 2D Jittery

Hello

My Rigidbody2D is really jerky for some reason. When I turn on “interpolate”, the physics aren’t accurate and very annoying. I’m using Unity 2020.1.0a.16.1913
I reset my Physics2D settings so all the settings are default. What is going on?
Here are my settings

171862-settings.png

In the FixedUpdate, do the movement.

        transform.position += new Vector3(x * Time.deltaTime, 0);

As usual, I fixed it myself. I had to put both the movement script and the camera follow/lerp script in the FixedUpdate, instead of the movement script in the Update and the Camera Follow in the Late Update

Does Vector2.MoveTowards help?
E.g.:

Vector2 targetPos = transform.position + (velocity * Time.deltaTime);      
transform.position = Vector2.MoveTowards(transform.position, targetPos, 1f);