My Rigidbody2D is really jerky for some reason. When I turn on “interpolate”, the physics aren’t accurate and very annoying. I’m using Unity 2020.1.0a.16.1913
I reset my Physics2D settings so all the settings are default. What is going on?
Here are my settings
In the FixedUpdate, do the movement.
transform.position += new Vector3(x * Time.deltaTime, 0);
As usual, I fixed it myself. I had to put both the movement script and the camera follow/lerp script in the FixedUpdate, instead of the movement script in the Update and the Camera Follow in the Late Update
Its not the movement script that's making the rigidbody jittery. I removed all the scripts and tried adding forces to the rigidbody, and it was still jerky.
Its not the movement script that's making the rigidbody jittery. I removed all the scripts and tried adding forces to the rigidbody, and it was still jerky.
– suIly