Rotating a game object in particulat angle

Hello all,

I am developing a traveling game. I am able to move my Flight from one destination to other destination.The problem is I cannot make the Flight rotate in the direction of destination i.e how can I make the front view of my flight face in the angle of destination.

The easiest way is usually to use transform.LookAt to make the object face toward a target point:-

transform.LookAt(destination);