If that's not the right direction, just change the parameters of Euler() depending on your axis and direction of rotation; maybe Euler(90,0,0) or Euler(0,-90,0), etc.
Thats useful, but what i mean is I have a sphere with a small "plane" arrow pointing down to it, the camera orbits the sphere all around but after a certain point the arrow disappears "inside" the sphere.
I get the impression what is meant is that the "roll" of the object is 90 degrees off. In which case, using a "look at" along with an up vector from the camera is probably what is needed.
Thanks a lot, Got another quick question, after a curtain point can i get my plane to flip around, so its always facing the right direction.
– CaiuseNo prob! Sorry -- not sure what plane you mean -- see my edit if you mean you want to change the direction slowly over time.
– anon59562213Thats useful, but what i mean is I have a sphere with a small "plane" arrow pointing down to it, the camera orbits the sphere all around but after a certain point the arrow disappears "inside" the sphere.
– Caiuse