The title seems a little ambitions, right? Yeah i think so too, but i feel that i can do it. As such i present to you my first build (not ready to be downloaded, but ok enough to play and get a idea on it). First off i want to say this: this here is my FIRST real effort at making something worth while in unity. Secondly, this is the first thing i plan to release to the community as a community project (eventually).
Now what kinda features it’s got thus far:
Class System.
-You can choose your Race (all with unique stats)
-You can choose your Sex (no game play difference in this build)
-You can choose your Name.
-You can fully modify your characters attributes
The Class System is buggy, and not to user friendly, but it works. Eventually i will hammer out the kinks to get it so it will work in any ones game…hopefully.
The Experience System:
-Levels
-Experience Earned Needs to be greater than Required to Level
-Has a tutorial phase, where you can’t earn EXP till the tutorial is over (like Elder Scrolls or Fallout 3)
-Leveling up grants you 5 attribute points to upgrade you character
Now the experience system works pretty flawlessly, as it is pretty easy to do anyway, but i feel for people who are just starting with Unity, this would be a good thing for them.
Now those are the two major system in this build, but they both rely on a third one.
The Attribute System:
-Multiple Attributes
-Attributes actively modify player
-Attributes are completely modifiable and changeable
Now the attributes i got so far are for are: Speed, Strength, Acrobatics, Luck, Intelligence, and Vitality. Now, Luck and Strength do not do anything, but they are good place holders to show users how to add new ones. Speed increases your movement speed, acrobatics modifies how high you can jump, vitality controls your health, and intelligence controls your mana.
Now i want to say this now:
All Formulas used in both the attribute modification and experience system come from Oblivion and Fallout 3.
Also, all art is not mine, i simply have it as place holders, will remove them once this project is released as i do not want to get in trouble.
Now if you read this far i bet your wondering where the link to the game is. Well that is right here:
http://xtoxicinferno.webs.com/rpggametest.htm
For controls or to figure out what the different boxes do then check below the game at my website. It is fairly self explanatory though.
Lastly, the dialogue system is pretty bad, and not something i am pursing as it has been done by a few people in this community. Same thing with the quest system, i simply added both to show proof of concept.
I am looking for feedback, comments, questions, and ideas on what to add!
Thank you for trying it out, hopefully this will become something really useful to some people, and if nothing else a learning resource!
WHAT A LONG POST!!! IF YOU READ THIS WHOLE THING, I AM VERY GRATEFUL!!!