Hi! I’m working on a 2D game and given my levels are kinda big, I splitted them in different prefabs that I dynamically load. All these prefabs have at least one tilemap. The problem is… I don’t want the player to notice that separation, so I want the tilemap to be continuos, as it was a single piece. But…
Rule tiles only work inside a tilemap, they can’t access other tilemaps. If I try to manually replace the tiles at the border of the map, the other ones change too… The only option I could think of was getting rid of rule tiles and manually placing each tile. That would absolutely work but… That would be too much work… How can I handle this?