I have come across a problem while running a Unity made application via Citrix, the text comes up as blobs and lighting is at 50% intensity of what it should be. Any ideas why?
I would expect quite a lot of reduction in performance and capabilities in terms of 3D but these two issues seems a bit on the weird side
A bit of a dead horse by now, but the reason for running this inside Citrix was to be able to visualize statistical data in 3D in the browser, without having to use Flash or Silverlight. Telling prospective clients to not use Citrix when viewing this, would be a no go.
So far the project is pointing towards Silverlight.
prospective clients that want to run 3D in citrix shouldnât exist cause anyone who can afford citrix (or VMWare Sphere) installations should also have at least 1 tech guy maintaining the system who knows that hw 3d isnât going to work out. At least I hope so as I wouldnât expect them hiring staff that has no idea of what hes doing as is no unimportant position you can fill with a âguy next doorâ
On citrix or any virtualization actually you need to focus on CPU forgetting the GPU optimally totally as VM servers have no âGPU clustersâ to feed reasonable 3d power to the VM clients normally. such environments though normally also make this clear, cause the virtual hardware is normally a model from Intel series that had no TânâL+ 3D acceleration at all, one that only did 2D and thus is easy to handle from CPU
Can I ask if there was ever a solution found to this issue and if you can happily run Unity 3D within the Citrix environment, what are the restrictions?