Runtime Dynamic Text Decal

Hi all,
I am looking to implement a dynamic text decal using URP. The default decal system seems to be limited to rendering static premade textures. Essentially I want to be able to have a decal on a terrain or flat plane with a text that can be dynamically changed at runtime. Is there a way to accomplish?

Something like this Reddit - Dive into anything

Thank you!

Hi!

If you’re interested in dynamic text decals, the asset shown in the Reddit link is now available on the Unity Asset Store: Text Decal

Key features:
:white_check_mark: Projects TextMeshPro text onto any surface as a decal
:white_check_mark: Fully compatible with URP, including integration with the URP decal renderer
:white_check_mark: Text can be updated at runtime — supports fonts, styles, and strings
:white_check_mark: Optimized for performance to minimize draw calls and handle projection correctly