Running this code twice causes all mesh filter’s that referenced the file that was saved over to lose reference.
Is there a better way of doing this so that mesh filter’s dont lose their reference?
Thank you

[MenuItem("Create/Damage Number Mesh")]
public static void SaveMesh()
{
...
// Create mesh
Mesh mesh = new Mesh();
...
// Save mesh to project folder
AssetDatabase.CreateAsset(mesh, "Assets/Game/MyMesh.asset");
AssetDatabase.SaveAssets();
}