SceneView rotation is fixed to identity when in 2D mode. This will be an error in future versions of Unity. UnityEngine.GUIUtility:ProcessEvent (int,i

Why I have this message ? How to clear the problem.

Thank you

Click the 3D button in the scene in the editot - put it into 3D. Add this to your editor code: sceneView.in2DMode = false;

Look into the Unity code :slight_smile:

public Quaternion rotation
{
  get => !this.m_2DMode ? this.m_Rotation.value : Quaternion.identity;
  set
  {
    if (this.m_2DMode)
      Debug.LogWarning((object) "SceneView rotation is fixed to identity when in 2D mode. This will be an error in future versions of Unity.");
    else
      this.m_Rotation.value = value;
  }
}