Screen Space Reflections for Unity

THIS VERSION IS NOW DEPRICATED AS V2 IS NOW AVAILABLE
PLEASE GO TO THIS THREAD FOR THE LATEST INFORMATION
Cheers!
Hello Unity Community

Greetings From LIVENDA
It is our pleasure to announce the Release of Candela SSRR on the Unity Asset Store!

Advanced Screen Space Ray Traced Reflections for Unity

No Baking Required, No Static Reflection Probes, No Pre-Computation, No Changes to Default or Custom Shaders, No Hassles and No Limits.
with Candela SSRR Everything Reflects Everything…in Real Time HDR
Unprecedented Performance at Pixel Accurate Fidelity!

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Candela SSRR is a new complete and simple to use Highly Optimized Advanced Screen Space Ray traced Glossy Reflection Solution For Unity. It is implemented as a Unity Image Effect which can be attached to a camera in your scene. This technique works with any reflective surface and every point of the scene becomes potentially reflective which can be controlled via the use of applied materials. No default Unity shader modification is required, you do not have to touch your shaders, just drop Candela SSRR on to your camera and you’re done! Candela SSRR being a pure post effect solution means it has no dependency on scene complexity.

This powerful solution is compatible with DirectX 11, DirectX 9, OpenGL and supports both Deferred and Forward Rendering Paths in Unity for both PC Mac! You will also be happy to know that we are aiming to provide Very Regular Updates and Great Support.

Candela SSRR makes it very easy to add AAA Quality dynamic reflections to all your Unity projects, after all reflections are every where in the real world now you can also have them in your Unity Projects.

Highly customizable and Artist friendly ! You have total control. Some notable features include easy manipulation of pixel accurate reflectivity factor, surface roughness (Gloss / Blur), Physically based composition, HDR support and many other reflection control parameters on per material basis.

Candela SSRR package also includes a number of demo scenes and model assets such as a
Music Studio and a Complete Pinball Table so you can quickly see the big difference Candela SSRR can add to your projects.

Candela SSRR can help you make a radical difference to your project and is a must have tool, So hit up the Asset Store Link and get started with Candela SSRR Today.

This stunning new tool is now available on the Unity Asset, please sign-up to our mailing list to be informed of the latest news and updates.

Checkout some Awesome Videos showing Candela SSRR at work!

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For more information please visit LIVENDA

Happy Reflections, Livenda
www.livenda.com

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2 Likes

Looks brilliant!

Can’t wait for this to hit the asset store. Does this include your own custom materials for controlling reflectivity?

“No default shader modification is required, you do not have to touch your shaders, just drop Candela SSRR on to your camera and you’re done”
does this mean it’s Marmoset skyshop compatible ?

Candela SSRR provides various methods to control, not just reflectivity but many other artist friendly parameters. There are multiple solutions provided depending on your project requirements. To answer your question, in general no custom material is necessary. Reflectivity factor can simply be controlled by the specular intensity in a standard Unity shader.

I am certain this will become all more clear as we update our website in the next coming days. We will be posting further details including many more Videos, Screenshots and more.

Happy Reflections!

This looks excellent! I just wanted to ask where you got that dinosaur demo scene from? looks like a good one to test gi! :smile:

Thank you! We will soon be announcing all the features of Candela SSRR The scene with the Dino is the Sibenik Cathedral from http://graphics.cs.williams.edu/data/meshes.xml

Glossy Reflections where you want them

More images from the Kitchen Scene

New Videos and more, coming tomorrow showing Candela SSRR in motion including in-game footage and other goodies.

Happy Reflections!
Livenda

Nice! Also, livenda.com mentions Candela GI is coming soon. Do you have a time frame for that?

I’m glad you noticed CandelaGI:), I cannot give you a specific time frame other than soon, at the moment it’s WIP, but I can assure you it will be worth the wait. We will be posting more details about CandelaGI in the next coming week, we are working hard at making it flexible, super fast, simple to use and have full cross platform compatibility.

Looks very interesting, bookmarked for future wish list!

Is this DX11 only ?
Looks great !

Awesome!

HD 1080p Video showing a Unity 3D Scene with Candela Glossy SSRR Reflections ON and OFF for Comparison,
the camera is in motion.

impressive ! can’t wait !
how is fps with/without ssrr ?
what is your config ?

ho, and forgot to ask about Oculus Rift SDK compatibility ?

Arrrrrg… your video uses some music that prevents users from Germany to play the video. :frowning: Do you have an version without the audio?)

Does it work at extreme angles such as looking directly down at the reflection? Also, any idea when you intend to release it?

I’m also very curious about this!