Screen Tearing on Textures

Hello,
I am somewhat new to Unity.
I made a test level.
Video here:

The issue is there they light reflects jaggedly off of the windows and the vents. I am wondering what may be causing this?

Information:
CPU: AMD FX8350
8GB ram
Asus Motherboard
Evga gt 730

Software:
Unity 5.3
Shader: Alloy Car Paint Shader
Post Processing: Unity Cinematic image Effects
Color Grading, Tone Mapping, Anti Aliasing
Amplify Bloom and Amplify Occlusion (demos)

Any help would be appreciated!
Thank you!
–Joshua

Looks like your surface is too glossy, which is an issue with the shader or the values you’re sending it. In many opaque shaders, the alpha component of the “_Color” property controls glossiness, so try setting the material color to alpha 0 and see if that helps.

i tweaked the normal strength in allow. that seems to have fixed it!

Thank you!
–Joshua

@jammer42777
The problem you’re seeing is called Specular Aliasing, which typically occurs on smooth surfaces with a normal map. The solution is to use Alloy’s built-in map packer tool with a normal map so that it can bake Specular AA into your material’s packed map.

If you have further questions, please post in the official Alloy thread.

Thank you! I’ll check the manual