Software:
Unity 5.3
Shader: Alloy Car Paint Shader
Post Processing: Unity Cinematic image Effects
Color Grading, Tone Mapping, Anti Aliasing
Amplify Bloom and Amplify Occlusion (demos)
Looks like your surface is too glossy, which is an issue with the shader or the values you’re sending it. In many opaque shaders, the alpha component of the “_Color” property controls glossiness, so try setting the material color to alpha 0 and see if that helps.
@jammer42777
The problem you’re seeing is called Specular Aliasing, which typically occurs on smooth surfaces with a normal map. The solution is to use Alloy’s built-in map packer tool with a normal map so that it can bake Specular AA into your material’s packed map.
If you have further questions, please post in the official Alloy thread.