ScriptableObject array

Hello everyone ! Thanks in advance for any information. I have a ScriptableObject with a GameObject [ ] and there is a script with a slider. Slider values 0-2 I can’t achieve that when the slider value is 0, the 0 element from the ScriptableObject is called, etc. Ie Moved it by 2 - the 2 element was volunteered, for example, Morning-Day-Night
General idea of the project = Each scene object has 3 states, and when the slider changes, these states change. You can put all objects in state 1 or 3 or 2


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I’m sorry but I have no idea what your question is.

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