Scripting API Search / Manual Search doesn't find anything

Repurposed the thread for the real bug, which is me being unable to find barely anything in Manual, and literally nothing in ScriptingAPI docs.

https://docs.unity3d.com/Packages/com.unity.entities@1.0/api/index.html

See below Eizenhorn’s reply.

I have a “fallback” subscene I want to load for all my procedural/unfinished locations.

SceneSystem.LoadSceneAsync(world, 
subScene.SceneGUID, 
new SceneSystem.LoadParameters {Flags = SceneLoadFlags.NewInstance})

But then my Systems need to identify the entities therein to perform some postprocessing and spawning with knowledge that only the game world can have.

However, the entities in the SubScene instances all have the same SceneSection component across all the instances (with the same GUID).

What should I differentiate them by instead?

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That’s by design. The whole process how to differentiate same scene instances fully described in the documentation. There is even full code example how to do that in the end. You just using ProcessAfterLoadGroup + PostLoadCommandBuffer.
https://docs.unity3d.com/Packages/com.unity.entities@1.0/manual/streaming-scene-instancing.html

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For the love of god, I could not find that documentation page.
Thank you so much. Precisely what I need.

I wonder what I’m doing wrong with Unity docs search, I am seeing more misses than hits recently. (and by recently, I mean increasingly the past months, maybe years).

Nope, it’s still cursed for me, only the page you sent has working search. Blessed be your page!

Nope, doesn’t find anything… (it does hit “Post” for some Post Processing, but nothing in between)

Surprise: Well that is a creative way to configure Elastic Search, trigger when there are <3 letters LEFT.


And Scripting API finds nothing all the way (coming from Entity Component System API reference | Entities | 1.0.16)

Edit - it does find something, but it took 2 real time minutes for the results to show up. Otherwise, the behaviour is exactly as it is with the search in the Manual.