Seamlessly Flipping Z Axis of a 2D sprite (No rotation, just flip)

Hi, I want to flip my character’s sprite on the Z Axis without an actual rotation for few reasons:
1. If I do a character that spins, but I’m trying to simulate 8bit, a smooth rotation doesn’t fit
2. Putting the flip as separate sprites [maybe] I would be using memory space on them unnecessarily
3. It is allways useful to learn to do the same things on alternate ways and choose what is better personally

Thanks :smile:

I have no idea what on earth could simultaneously satisfy all the above conditions.

NOTE: all of the above will NEVER be done in one step. It will be step at a time.

You may wish to simply ask yourself again and again, “Can I…?” and take it step by step.

Imphenzia: How Did I Learn To Make Games:

transform.localscale(0,0,-1)