SECTR Light Probe Groups

I’m using SECTR to load scenes in and out but only the light probes from the first scene that is being loaded in are used. Is there a way to fix this?

Door in separate scene:

Door during runtime:

During runtime the door picks light probes from a dark outside area that is loaded in first, instead of the ones from its scene.

Check out the following two chapters in the lightmapping troubleshooting guide:

Thank You!
I just had to modify Sectr’s code to call LightProbes.Tetrahedralize when it loads a new scene.