See through skin skeleton shader


i couldn’t find any tutorials for a tutorial like this. i was wondering if anybody got something like this.
its clear to me that the skeleton is being rendered on top of the main mesh regardless of the view orientation, but i couldn’t get it my self how to achieve such an effect in shaders

it looks to me like they’re rendering the back faces of crash’s body in the shader instead of the front faces.

the shader would use the CULL FRONT command

if you don’t want to write a shader you could invert the face normals in your 3d modelling package

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thats an interesting take, ill try it.

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