SERIOUS ISSUE WITH PIXEL PERFECT CAMERA

First of all, i’ve tried many variations of pixel perfect cameras in my 2D game, and yes, i get the glittering off, but the pixel perfect camera fucks the scaling totally, the the game doesn’t scale anymore, only the camera size scales, so that it will show only part of the map, and with different resolution smaller or bigger part of the map. HELP!

I found the reason and then i have another question. The reason was Ortographic camera size. So the correct pixel perfect size is: resolution width / PPU / 2. So with different resolutions the the ortographic camera size will be different, which means that camera will be zooming in and out. SO, the final question is, can i make a pixel perfect game the way it will only scale the view, not zoom it when using same aspect ratioo, ie:16:10?

If someone gives me an answer that will help me in this situation, i send you 100 Cardano - ADA’s of cryptocoins. It’s probably worth 14 euros today.

I’ve been fighting with this pixel perfect stuff too long.

Answer found already.