I’m using the Unity examples for showing classified meshes from LiDAR-equiped iOS devices.
When I change the layer for the different mesh class prefabs, they still get spawned as layer0 (Default layer).
Any tips how to change the layer?
I’m using the Unity examples for showing classified meshes from LiDAR-equiped iOS devices.
When I change the layer for the different mesh class prefabs, they still get spawned as layer0 (Default layer).
Any tips how to change the layer?