I’m not seeing how I am setting the parent of the transform within the prefab from the looks of it I am changing the parent of the clone. Can someone explain what i’m doing wrong. Not looking for someone to fix this for me I want to understand what I am not seeing here.
void populateMountPoints()
{
GameObject clone = CannonType;
foreach (Transform t in GetComponentsInChildren<Transform>())
{
if (t.name == "MountPointCannon")
clone = Instantiate (CannonType, t.position, t.rotation) as GameObject;
clone.transform.parent = transform;
}
To anyone who runs into a similar issue the following line:
Was making clone a direct pointer to the prefab so I was in fact editing the parent of the prefab. See the following line where CannonType was previously defined in the code:
CannonType then had a prefab attached to it from the editor as a result I had to change the code to the following to not create this kind of link: