Shaders made with shader graphs containing compute deform nodes do not build.
It works fine in the editor, but when I build it like that. Are there any options I should add? This phenomenon only occurs on 2022.2.3 and 2022.2.4. Before that it worked fine.
I don’t know the exact issue/cause, but do be aware that the DOTS Animation Package is not compatible with Unity 2022 (yet)
I would answer the same to this issue
how did you do it
