Basically I have a shader that uses replace color on my sprite’s shirt, pants, shoes, skin color, and hair color. I set the default original color values of the sprite in script (“_From”) properties and then set a specific color using material prop block (“_To”) properties.
It works perfectly in the editor but when I build it onto android platform, the colors stay as the default colors of red shirt/grey pants. Strangely enough, the skin/hair color do change colors in the build. Also the debug statements show that the (“_To”) properties work properly and reflect the changed values.




