Hello, first time posting on the forums and I’m sorry if its a beginner question. I am learning Shader Graphs and trying to modify my terrain texture to take in a separate texture to try and color specific parts of it at runtime. Not sure if theres a better way to do this but I was thinking I would add it to the existing color output with a texture representing the added color. The problem is that the texture input does not populate when I use an input node (the lower texture input). When I use the direct input on the upper node I get the expected output but I can’t modify this texture input at runtime! If I modify the texture asset at runtime the changes arent reflected.
When I use the input node the output to my terrain is completely different, like the texture is being read as just a blank white image.
Is this something with the UV? I’m not sure what the difference here is. Any help would be appreciated. thank you

