Shaders - Character Customization, Ghost, Hologram, and Disintegrate

I’ve uploaded my first asset to the asset store - A set of shaders for character models. Included are shaders for character customization (using a mask texture), Holograms, Ghosts, and a Disintegration shader. Here is the sample scene from the package:

I’m also working on a crystallization/frozen shader - should have it done in the next day or two:

Still trying to get the effect perfect.

Here’s an older video showing the customization inside our game (this scene is not included in the package):

Note that only the color customization is done with the included shader. The morphing is a separate utility that is not at this time planned to be published.

Edit: I’ll update this post with links to the asset store when it is approved.
Edit 2: It’s up!

CharacterFX Asset Store Link

Edit3: Update 1.1 is up, recreated in and uploaded with Unity 3.5.6, so if you haven’t updated to 4.0.1, you can get it. :slight_smile:

This scene uses lerpz instead of Kyle (kyle has no animations). A new shader effect has been added with accompanying script, sound, and textures to petrify a character at runtime.

Uhh… links to Asset Store???
Also what’s the price for these?

Oh, sorry - I just submitted it, I don’t have a link yet. I’ll update the post when it is (hopefully) approved. I set the price at $20.

What is the performance on mobile?

I will test on my 4s, and post here. Only one of the shaders requires SM3 (the Disintegrate with Normal Mapping), but all the rest should work.

I’ve tested this on my iphone 4s, and I didn’t see any performance issues. The disintegrate with normal map shader worked also, I was surprised (I assumed it would not). However, I did notice a problem with the customization shader on the iphone, so I’ll be looking at that. I’ll try it on an adroid device later in the week (Galaxy Tab 2), and post my results here.

edit: Fixed and retested the color customization shader. Both bumped and non-bumped versions work correctly.

Very nice - I like hologram and Disintegration shader.

BTW Disintegration is based on what unity shader?

The disintegration shader has two versions - one a standard diffuse shader and one diffuse/bump-mapped, both with lambert lighting model. I’ll be adding a “lambert wrapped” version, as well as a blinn-phong, but they’re easy to modify if there is something you need that’s not there.

Nice.

Ghost : http://www.youtube.com/watch?v=Pf0VYNo1AFI
Desintegrate : http://www.youtube.com/watch?v=eZQ_tEUDZZQ
Hologram : http://www.youtube.com/watch?v=Nc4iOnQOsPk

Waiting for the asset store. :wink:

It’s up! I have a new effect, and some changes to make it run better on mobile that I’m adding tomorrow. :slight_smile:

http://u3d.as/content/aztica-com/character-fx-shader-pack/3YL

edit: Added petrification effect:

https://www.youtube.com/watch?v=5AO2zDmAeRs

Nice. If I want a character that can be petrified and distingerate, then I need to swap the material for the effect or are they in a ubershader?

Yes, it’s a material swap, or you can modify the material at runtime. I was concerned that an uber-shader would be too heavy… however, if there is interest, I can make one.

Do you have a Unity 3.5.x version?

I’m building it right now with version 3.5.6. Only problem is I need to find a model I can freely include with animations, so I can demonstrate the “turn to stone” effect. I should have a version that will work with 3.5.6 uploaded to the asset store either tonight or tomorrow, and then I’ll need to wait on them to approve the update.

Thx a lot. Waiting for. :wink:

I’ve uploaded V1.1 to the asset store. This version was recreated in and uploaded with Unity 3.5.6. Kyle had to hit the road, since he has no animations - this version uses Lerpz to illustrate the effects.

I’ve also added the new “statue” shader, that will petrify a character (along with supporting script and sound file).

Just waiting now for it to be approved.

This video shows the application of Jaimi great work, tottaly recomend it :slight_smile: Amazing work !!! :stuck_out_tongue:

Cool!

cool stuff here. Keep it up

Thank you, the next scene will also include more of Jaimi Shaders :stuck_out_tongue: