Shadows still showing on iOS ad hoc even though disabled?

Hi,

I have a physics game and decided to remove all shadows to help with mobile performance. I’ve set shadows to off in the Quality settings. However, when I build the ad hoc for my iPad, it still shows shadows on my objects?! I even tried removing all quality levels other than one which has the shadows off so it wouldn’t use a different setting.

I also have no scripts turning shadows on or off.

Any advice would be much appreciated?!

Thanks,

HK

Anyone? I’m a Unity noob so hoping for some expert advice! I’m a little lost what to do. Thanks