Shifted Layer Collision Matrix

If I open a fresh project in Unity 6000.0.24f1, and add a bunch of Layers to the Physics Settings, The Positions of the Text and Highlight gets messed up, (especially the lower and left corner):

This is a bug related to UI Scaling. A temp workaround is going to “Editor Preferences → UI Scaling” and setting it to 100 or 200% while setting up layer collision. Then it should line up. (Unity 6000.0.26f1 LTS)

Setting the UI scaling to 100% did not fix the issue for me. My physics matrix is from a legacy project, and it’s large and convoluted. It’s practically uneditable now!

Unity 6000.0.1f1

Eventually solved this by simply upgrading the Unity version/project to 6000.0.26f1.

The latest editor offered was 6000.0.27f1 LTS, but the installer seems broken.

The project took over 6 hours to reimport. I swear it gets slower with every new version. Another day wasted. Hopefully posting this will help somebody else out there with the same problem.

We use 4k monitors and therefore windows display scaling is set to 150%. Setting windows display scaling to 100% fixes the issue.


I never thought this would happen to me, my head hurts. :skull::skull::skull:

It seems that the Unity Editor GUI department has applied different DPIs to different UI elements.

Hello friend. I’m in UFPS 1.7 and trying to get the crouch less the 0.5 of the height. About 1/3 of the character height with is 3 meters. Please help

It works for me: Change the font (6000.0.41f1)

Before Editor Font : System Font
After Editor Font : Inter (Default)

Developers rejoice! It has been fixed in 6000.0.49f1.

Source: Unity Issue Tracker - Physics Layer Collision Matrix's Layer names, checkboxes and hover highlights become misaligned when the Editor's UI Scaling gets changed