Hi, i’m working with 2D shoot 'em up game and i wondering what is the better way for enemy ship collision? if there are two or more ship on screen (i’m sure there will be A LOT of enemy ship in screen) and the just colliding each other? is it make a calculation so the enemy ship will move around screen but never collide or make it just pass throught other enemy ship?
If you don’t want the enemy ships to collide with each other, just put them on their own layer and in the collision matrix set that layer to not collide with itself.