I have been trying for hours and I can’t get a projectile to shoot the way it is facing.
The projectile is only shooting directly forward. I need it to shoot up into the air.
I have its rotation set to the rotation of the camera, but how do I add force in that direction.
Thank you in advance.
function Fire(){
var power:int;
power=0;
while(Input.GetButton("Fire1")){
power++;
Debug.Log("Power"+power, gameObject);
yield WaitForSeconds(0.1);
}
power = power *5;
var angle = Vector3(cam.transform.eulerAngles.x,cam.transform.eulerAngles.y,cam.transform.eulerAngles.z);
// Instantiate the projectile at the position and rotation of this transform
var clone : Rigidbody;
//X,Y,Z
var positionn = Vector3(transform.position.x, transform.position.y+1, transform.position.z);
clone = Instantiate(projectile, positionn, transform.rotation);
//rotate
clone.transform.eulerAngles= angle;
// Give the cloned object an initial velocity along the current
// object's Z axis
clone.velocity = transform.TransformDirection (Vector3.forward * power);
}