Should I use Unity Mediation with advertiser in a new project or Unity Ads Legacy ?

Hello,

I’m curious about this, right now my other projects use Unity ads legacy. When I was working the Unity editor recommend using the new mediation library. The mobile game is still in development, but I’m not sure what library should I use in a new project, I only want to use Unity Ads network.
Is the same result if I use mediation vs legacy ads if I only setup “unity ad source”?

You can still use Unity Ads legacy for your project. It will work the same if Unity Ads is the only Ad Source for mediation.

For the long term, we suggest you use Unity Mediation SDK as it will be more flexible to optimize the ads performance of your projects in the future.

If you read this. We probably should now Use “LevelPlay” I think the life time of unity mediation was short.

You are correct! For a new project, we are recommending you use Unity LevelPlay, although we will still support Unity Mediation SDK for a period of time.

I don’t understand, isn’t Unity Mediation a very new feature? Is it already being deprecated?

I have the same question, I’m totally lost here.
I want to add ads to my new game and there are Unity Ads, Unity Mediations, Unity levelPlay…

I know I can use any of these, however, what is the best option for now, go with levelPlay?

If you check Unity Ads, the package manager says that you should use Unity Mediation, and the Unity Mediation says that you should use Level Play.

Unity Mediation and Level play have mediation while Unity ads doesn’t have this feature.
The real issue here is to know what happen with Unity Ads. It will continue working with level play as a different network?

And do we use the ‘Ad Mediation’ package in Package Manager that’s seemingly replaced ‘Unity Ads with Mediation’, the Ironsource SDK download from their website, or both? And why is Ironsource still not seamlessly integrated with Unity (have to send an email to them about your projects, set up banking information with them, use your own web server for reward callbacks, etc…)

8654787--1164984--upload_2022-12-12_15-23-33.png

8654787--1164987--upload_2022-12-12_15-24-43.png

Why are we forced to create a separate account and use another Dashboard if everything worked perfectly until now?

That’s not even the worst part. Although I have to say that the workflow is not particularly user-friendly. You could do it all in the dashboard… this email looks like a scam, I mean who writes bank details in an email?

But yes, even in the tutorial video here https://developers.is.com/ironsource-mobile/general/start-monetizing-app/

Unity had such a nice dashboard for ads that it’s pretty much dead now? I thought when unity grabbed ironsource they will integrate everything and just swap out the ad tech in the background. Somehow this is very disappointing.

I’ll probably stick with the brand-new stillborn “Advertisement with Mediation” for now.
Simpler, more familiar, same dashboard, and same account, and just better for me right now. I hope things will change in the future.
Or do I just have to move away from Unity for ads? ironSource doesn’t look that inviting to me at the moment. But maybe that will change in the future.

Unity Ads is at the end of its life.
Advertisement with Mediation is a kind of stillbirth.
ironSource’s LevelPlay… what will happen to it? Will it integrate with Unity? Or does it stay on its own?
A statement from Unity, about what exactly is planned now would be great.

Man. Who gives that kind of information with email? Why Unity forces to open a new account? I don’t wanna use Unity ads anymore

This is so frustrating. Just when I figured out “advertisement with mediation”. What are the people at Unity thinking. Are they even thinking at this point. They say it’s called LevelPlay, but then there is Ads mediation in the package store. There isn’t any good documentation how to use it. The instructions are a mess. Now I got to the point where I installed the ironsource sdk and the Unity Ads adapter. But I’m not really sure how to use it. Their sample project is not helpful. I actually still just want to run unity ads and not really dabble with other ad networks. So what code do I run with it to only show unity ads? how do I make use of the Unity ads adapter. Or is Unity ads going to be phazed out for ironsource only.
I would like to remove levelPlay/ironsource/Ads Mediation or whatever they call it and go back to advertisement with mediation, until they make the transition easier. But it seems after I removed the advertisement with mediation, it is no longer available in the package manager. I should probably look for another ad network.

Does anybody know how to use only unity ads with this levelPlay? I have set up their Sdk and the unity ads adapter. And inactivated ironsource on the ironsoure dashboard, so only unity ads should be delivered. What code do I use? On the ironsource website under mediation there are code blocks under either “Unity” or “LevelPlay”. Do I have to include both codes, or can I just use the Unity codes if I only want to run unity ads?

LevelPlay is a terrible service. Trying to set it up is a mess. The documentation is horrendous and non-existent. The iron Source dashboard is a mess. I’m not even able to complete my account creation without first providing a published app-ID? How do we go about testing? I don’t understand. Unity Mediation/Ads was so much simpler.

Someone at Unity made a bad business deal.

Im having major issues with this as well. My cloud builds are failing now. If unity got one thing wrong it was this.

Sketchy service. Sending bank info in an email is confirmed on their how to here How to start monetizing your first app - ironSource knowledge center

@Unity-Boon is there some documentation and/or an official Unity video tutorial on making the switch from Unity Mediation to LevelPlay?

Iron Source is bad. I have account bank information issue and they won’t respond to ticket.
It has been 2 months and the account is still not fixed and no response from support.

@enhawk Here is the guide for migrating to level play from unity mediation.

@aylin_unity3d Thanks. So it is basically IronSource? I used to use IronSource before switching to Unityads.
I have two questions:

  1. after making the switch, how are ads reported? In the Unity Dashboard or the Ironsource Dashboard?
  2. again after making the switch, revenue is reported/paid by Unity or Ironsource?