Heyy, me and my friends are doing a sea exploration game with a hexagonal tile system, we wanted to do highlight areas using borders like the image below, what’s the best way to do something like this (preferably using only the shader graph without code)?
We thought about putting the meshes like this but then we’d need a method to show only the outer borders and hide the inside like the previous image
We’re trying to instantiate meshes cause it gives more liberty to do something like this but we don’t know whats the best way to do it, what you think?
