I recreated Diffuse for a pass, and despite working fine before, for some reason it’s now appearing dark:
(Built-In Diffuse)
(The Below Shader)
Shader "Custom/My Diffuse"{
Properties{
_Color("Main Color",Color)=(1,1,1,1)
_MainTex("Base (RGB)",2D)="white"{}
}
SubShader {
Tags{"Queue"="Geometry+202"}
Pass{
Material{
Diffuse[_Color]
}
Lighting On
SetTexture[_MainTex]{
Combine texture*primary DOUBLE,texture*primary
}
}
}
}
And without “Lighting On” it’s totally black. _Color is set at full white (1,1,1,1). Know what gives?