Simple shader throws warning "No subshaders can run on this graphics card"

Hi all. I try to write my first simple shader, that will be like built-in Alpha-Diffuse.shader, but will ignore some colors when it multiply texture color on _Color variable:

Shader "Transparent/Diffuse Selective" {
Properties {
	_Color ("Main Color", Color) = (1,1,1,1)
	_MainTex ("Base (RGB) Trans (A)", 2D) = "white" {}
}

SubShader {
	Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent"}
	LOD 200

CGPROGRAM
#pragma surface surf Lambert alpha

sampler2D _MainTex;
fixed4 _Color;

struct Input {
	float2 uv_MainTex;
};

void surf (Input IN, inout SurfaceOutput o) {
	float4 c = tex2D(_MainTex, IN.uv_MainTex);
	
	if (c.r < 1  c.g < 1  c.b < 1) { // multiply texture on color only if pixel isn't white
    	c *= _Color;
 	}
 	
	o.Albedo = c.rgb;
	o.Alpha = c.a;
}
ENDCG
}

Fallback "Transparent/VertexLit" // if I comment this string - I have warning "Shader warning in 'Transparent/Diffuse Selective': No subshaders can run on this graphics card"
}

So when I make this shader and start to use it - nothing change, it works like default Transparent shader, then I comment string Fallback and get warning: “Shader warning in ‘Transparent/Diffuse Selective’: No subshaders can run on this graphics card”. So it looks like my shader doesn’t work, and instead of it Unity use shader from section Fallback “Transparent/VertexLit”.
I check this behavior on two different computers (one of them has NVIDIA GeForce 8600 GT)
Even if I comment

if (c.r < 1  c.g < 1  c.b < 1) { // multiply texture on color only if pixel isn't white
    	c *= _Color;
 	}

situation the same. It seems I do something wrong, because it looks like base Transparent shader and shout be work.
Thanks.

try change fixed4 _Color; to float4 _Color;

tried to change, result the same (

i tried your shader and it doesnt give any error and works. Although i dont know what it is supposed to do.
Try reimporting your shader asset?

potentially you just target dinosaur or opengl es 1.1 where cgprogram / glslprogram won’t run at all, only shaderlab blocks

Yes, you are right! I use OpenGL 1.x, thanks!

Where can I change that??

to anybody with the same problem GLSL No subshaders can run on this graphics card :( (GTX 980) - Unity Engine - Unity Discussions this might help you