Simulating gaze, tap etc while developing for Gear VR

Hi,

Does anyone know how I can simulate gaze in Unity while developing for Gear VR in play/preview mode in the editor? I don’t want to have to build and transfer to my phone every time I make a change.

I found this script that allows you to use ALT+Mouse or CTRL+Mouse to pitch, roll or yaw the head and auto reset the pitch (y-axis) and roll (z-axis) back to 0 when you let go. However it does not simulate gaze.
http://talesfromtherift.com/unity-vr-editor-mouse-look-script/

Thanks a lot!
Michael

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I’m looking for this also. it’s a huge delay when having to test out changes by building every round and pushing to the phone. Snapping it into the device. Testing it. Seeing it’s wrong, and doing the process over again. Would be nice if we could just plug in the gearVR with the phone attached, using the plug on the vr headset itself. Then run directly onto the device.

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found a solution?