Size of images in a tilemap

So, I’m having trouble getting my tilemap to work correctly. I can paint tiles into my project but can’t change the size of the images, and they are stuck at 16x16 px. If it helps I am using the Sunnyland assets. I am currently using Unity 2018.1.6f1 Personal (64bit), the answer is most likely obvious and I just missed it.
-Thanks, Admiral Baggins

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There are 2 things you could be taking about.
1-If you want a larger grid then select your grid from the hierarchy then in inspector change the cell size x,y,z.
2-If the sprites you are importing are not 16x16 px then go to your imported image look in the inspector then change the pixels per unit.

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When I do that the inspector looks like this:
3799258--319138--inspector.PNGAlso, these images are part of precut sprite sheets.

I suggest you go watch a tutorial on youtube, it seems you don’t have understanding of the basics. Try

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This question was answered somewhere else, thanks though.

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