Slender -- Beta 0.9

I AM MAKING ONE!!! Rawr! Add it to the new version or something, so people can select different maps IDK it has more detail atm than current map you are using.

I am also having frame rate issues in 0.9.3. Tried 0.9.1 and didn’t have any issues with that version.

Theres a lag problem when you look up at the trees… like severe. I could only move normally while looking at the ground. Anyway to fix this? I have an HP computer with windows 7 HD moniter 1 TB of memory and 4.0 RAM. My video card is moderate as it can play Minecraft with normal fog view on. I think the problem exist within the trees. They should Generate the 3d models of the trees as you near them like in Grand Theft Auto. Like when you near a building or tree it replaces it with its actual model. Like a blurred version and a more real version. This would dramatically help. Anyway I can play without this low frame rate lag feel? Also as far as the actual game goes when you get it up and running really well you should include a map editor.

That would help a lot with his game, but the problem with that is:

I’m assuming he’s using Unity Free, so he does NOT have LOD (what you are talking about, blurred simple models at far, fully detailed up close). He would have to roll his own system, which wouldn’t be the easiest thing in the world. I haven’t played the new version yet (0.9.3) but I will be now.

Bugs:

  1. HUGE framerate issues, at random, inconsistent times. I didn’t have these in the first version of the wooded one. Happens even on fastest, when I used to be able to play on fantastic.
  2. In the complex, one section doesn’t light up leaving the complex, but coming from the OTHER way, it lights up.
  3. When you start sprinting, the leaves on the trees stay lit up, even though the flashlight is pointed at the ground, not forward/at the trees.

Suggestions:

  1. Add the mouse scroll wheel as a way to zoom. It’s hardish to click Q or E when you are moving.
  2. View bob. I know you said there is no easy way to do this, but have you seen this:
    Headbobbing.boo
//Translated from C# to Boo
import UnityEngine

class Headbobbing (MonoBehaviour): 
	
	private timer as single = 0.0f
	public bobbingSpeed as single = 0.18f
	public bobbingAmount as single = 0.2f
	public midpoint as single = 2.0f
	
	totalAxes as single = 0.0f
	translateChange as single = 0.0f
	
	def Update ():
		waveslice = 0.0f
		horizontal = Input.GetAxis("Horizontal")
		vertical = Input.GetAxis("Vertical")
		
		if Mathf.Abs(horizontal) == 0 and Mathf.Abs(vertical) == 0:
			timer = 0.0f
			
		else:
			waveslice = Mathf.Sin(timer)
			timer = timer + bobbingSpeed
			if timer > (Mathf.PI * 2):
				timer = timer - (Mathf.PI * 2)
				
		if waveslice != 0:
			translateChange = waveslice * bobbingAmount
			totalAxes = Mathf.Abs(horizontal) + Mathf.Abs(vertical)
			totalAxes = Mathf.Clamp(totalAxes, 0.0, 1.0)
			translateChange = totalAxes * translateChange
			transform.localPosition.y = midpoint + translateChange
			
		else:
			transform.localPosition.y = midpoint

That wasn’t too bad, attach to main camera.
3. I don’t know your opinion, but you move too slow IMHO.

That is all I have noticed.

P.S. I’m starting an additional mirror for your game, available at http://www.mediafire.com/slender

It starts at v0.9.3, I would go back further but I don’t think it’s available anymore.

I agree with most of that, with the frame rate bug i’m not getting it at all although my specs are.

Nvidia gtx 580
16 GB Ram
i5 2500k

although it runs just as well on my mac. the on think i noticed or suggest is that the flash light should move when sprinting, you wouldn’t hold a light perfectly still if you were running right ?

I only have the Intel HD 3000, but usually that pushes this game to pretty dang high FPS.

Yeah, I forgot to suggest that D: I was thinking the flashlight should bob to the left/down/right

Also i’d like to think that you’d sprint a little quicker since adrenaline is rushing.

Its a really good game as well. just takes a while to walk across the whole map

Yeah. Since the first public release (in the OLD thread, not this one), I have felt you moved way too slow.

Don’t get me wrong, I love how this game is going… but that makes me mad haha

Yeah, i do sympathise with AgentParsec though. personally i’d hate being so public, as AgentParsec said its pressuring.

Screen shots ?

The framerate issue is definitely due to the increased billboard distance on the trees. I can lower it again, but the problem is that it makes it easier to see the path ahead of you when there are unnaturally lit lines around the trees far off in the distance. I can reduce it back to the default levels that it was at before, but honestly it makes the stuff in the distance look terrible.

I’m aware of the leaf rendering bug, it seems to be based around a spot light being anywhere near the tree. I haven’t the slightest clue what’s causing it, nor how to fix it.

You do sprint quicker when adrenaline is rushing in the latest version. When you hear the dramatic tone, that’s when it lets you sprint faster for a while. I realize there’s a lot of elements encouraging slow movement, but that’s what I was going for. If you can dash through the game, you’re failing to build suspense and tension. The pacing is balanced so that this isn’t a game you beat in five minutes, and so that it has more of a chance to scare you. Also, it’s a realistic movement speed (if I really wanted to be more realistic, I would slow the walk speed down even further; that’s quite the power walk that the player is doing right now).

The problem with head bobbing scripts isn’t being able to bob the view, it’s being able to do so without affecting the multitude of scripts and objects attached to the camera. I’ve had weird bugs crop up due to the attempts, so I prefer to keep it level for now.

And Djdog, about getting a more detailed forest, I was going for a forest that WASN’T very detailed because it makes finding the landmarks easier. I’m sorry, but I did ask a few times if there was any progress and got no response, then clearly stated I had decided to make the map myself.

There is one think i found it extremely difficult to get the 6th page, the slenderman always gets me ;-;

also maybe instead of using the terrain editor to put the tree’s in ( which i’m assuming you’re doing) why not put them down individually ?

If I put them down individually, then I can’t use all the terrain tools that do the automatic billboarding and stuff. Since I’m pretty sure making billboarding less present is what was causing the trouble, I imagine that switching to all manually placed trees will probably destroy framerate entirely.

Have you tried force turning off VSync?

Any graphic quality setting below “Good” has vsync disabled, and it happens with those settings as well from what I understand.

I’m just going to lower the billboard distance some more. Honestly it was when I changed it that people started having issues.

Change it quickly please I can barely play it at all and I want to experience it my self D: Also that old version with the house and forest and pistol, that was creepy if you had a place more like that I would be creeped the hell out xD

That wasn’t my game, someone else made that one.

Well how long will it take to make it lag less?