Slow Instantiation of First Objects only on IOS

This sounds a lot like shader compiling (See Shader.CreateGPUProgram takes a long time on first startup (iOS) ).

When you take a look at the profiler to see what exactly causes the spike, do you see “Shader.CreateGPUProgram”?

A screenshot of the attached profiler to your iOS device with a complete hierarchy foldout of the profiler frame which shows the spike would be helpful to understand the cause better.