Hi all,
I’m a big fan of the Asset store but I’ve just been finding it’s running really slow in the editor.
When I go to my downloads it stays on this for a really long time -
Shouldn’t that be almost instant? I also would have thought searching through your Assets would be pretty much instant but it takes ages. It’s not unusable but it’s getting to be a bit of a pain and I use it all the time, just wondering, is there maybe a setting or something I could do to speed it up?
I’m on OSX sierra using Unity 5.6.2
I have the same issue (with lots of Assets I own). I guess the Editor queries all your assets each time again from the web. I think there should be a local cache to show you what you have locally and this is then compared to what is online in the background. I’m already hesitating to purchase Assets because I fear it makes the loading times even longer. So this is a real issue for me and I hope Unity Tech fixes this any time soon.
agreed… it’s getting ridiculous. every time you visit the asset store it queries your assets and cross-references current page of store. This whole process is ludicrous to me as there should be a database on client side that is cross-linked with web side to expedite the loading and verification of assets, etc… So much time spent “waiting…” and “waiting…”
Agreed that this needs a fix in the Unity Editor. I have hundreds of purchased assets and it’s unbearable to use the Asset Store window.
In the meantime, check out Grab Yer Assets. It can’t download for you, but it’s a fantastic tool for managing your downloaded assets. I can’t live without it now.
Generally I avoid the Asset Store window’s Download tabs and just search in the browser tab (or external browser) and initiate the download from there.
yo da man. Will check it out. Anything is better than the crappy default asset store. working in scene and gameplay modes while asset store tab is open also drastically affect performance and I’ve had unity actually crash multiple times causing nothing but unrecoverable corruptions on terrains and other prefabs. Man I wish Unity would stop caching terrain data or add a push terrain data from cache to disk button in the editor, as well as other caches areas…
I have found the really slow asset store seems to be caused by Unity looking up the local assets on disk - if the asset cache is empty or does not have many sub-folders the store loads rather quickly in unity. The workaround I have started using is to keep track of what I have downloaded by first letter and use the old asset store, periodically moving the downloaded assets out of the folder to so that the store can properly refresh and let me continue downloading. I also wonder if other people having this issue might be like me: I have a smaller ssd as my system drive so I have the asset cache folder on another drive and connected via a directory symlink. Maybe Unity can’t handle that very well.