I’ve created a smoke trail prefab that is instantiated and spawns (is parented to) on an enemy spaceship when the player shoots it. I also applied a force in “Update Particle” to the smoke so that it blows based on the velocity of this enemy ship. My issue is that when the enemy ship makes a turn, the whole smoke trail (including particles that already spawned) rotate behind the enemy ship.
If I set initialize particle to world, all the other boxes switch to world as well, and the smoke trail spawns at coordinates (0,0,0).
How do I attach this smoke trail to the enemy ship without making it behave strangely when the enemy ship rotates?
Should I have a property to constantly update the “Initialize Particle” in world space? This does not seem to work for some reason.