In the Unity Physics page, it’s mentioned that Unity supports soft body physics such as “semi-deflated beach balls that interact realistically with the environment”. I’ve searched a lot for examples on how to do this but couldn’t find any. Would you kindly point me to anything that exists? Thanks!
Soft Bodies - Unity Engine - Unity Discussions (same question, found it in google)
There are great alternative in the asset store as well:
I didn’t try them but they look promising.
Thank you very much, I’ll check the links out!
Use following ways-
1.Using Cloth is the best way to make a soft body by setting it’s pressure to 1.Select it’s mesh as sphere.
2.Other way is mesh deformation.In this you have to change every triangle,UV and vertex of mesh in order to achieve soft body physics.
Here are some links to check-
Also note that this feature is removed in Unity 5…
See here, under ‘Cloth Component’
http://blogs.unity3d.com/2014/07/08/high-performance-physics-in-unity-5/
If you start a project now which makes use of InteractiveCloth, you are stuck with 4.6.x for the entire project. So take a good look at the bug tracker and make sure there aren’t any bugs out there that will cause you issues. They will probably take a very long time to get fixed after Unity 5 is released. (I am sure the Unity team will work on Unity 4 bug fixes, but I doubt they will get around to fixing bugs very quickly)
UNITY 5 will have more user friendly cloth component
Unity 5 will have a cloth component that is more tailored for things like capes and other character clothing.
This is great for character clothing. But really crap for interactive objects within the scene (like beach balls)
yup
Check this .
Have a look at VertExmotion , it’s easy to use and very fast ![]()
Here the physic demo
Very poor. I saw the feature in 4 and thought about using it now only to find it gone. They really need to have it as a separate feature so users can have soft bodies AND the new optimal cloth system.
Any update on soft bodies in Unity 5-2017?
Nope. Check roadmap, it’ll get posted there long, long before it’ll ever show up in Unity. If it’s not there now, come back in 2018.
(you should roll your own or go 3rd party asset)